Internet of Things
VR / AR
“POWER TO THE PLAYERS”
Social cues are vital to every conversation. But you can't translate them into bytes. Chats can quickly become a breeding ground for misunderstandings, cyberbullying, and harassment. "Power to the players" set out to solve this problem by creating a framework that allows for more genuine and empathetic interactions in chat. The team made the digital world a better place with their SaaS API business model for chat-enabled games.
SUPERCELL challenged our hackers to create technologies that empower digital societies to act and communicate with impact. From synthesized empathy to augmented reaction, and with the help of AI or ML, there are countless ways to improve how we convey our thoughts and feelings.
Microsoft spurred teams to develop an app and design a UX to help those less fortunate or in need. A learning feature, a safe way to engage with the community, or gamification — at its core, the task was to alleviate hardship through knowledge and motivate people to learn, educate and share!
UNEP wanted participants to think about landslide management in Hong Kong in the face of modern technologies. Rethinking the problem requires quantification and an entrepreneurial and innovative mindset.
The City of St.Gallen challenged hackers to rethink an integral part of every functioning society, social services. But how do you incentivize people to pay back their debts to the state? The task was to dig deep into this willingness to pay and devise a framework that allows social workers to optimize the use of their resources.
Helsana challenged teams to develop a model that learns from customers' fitness behavior. Wouldn't it be great if there was software telling you what workout to do next based on your preferences and needs?
Accenture asked participants to leverage AI to create a more sustainable world. There were countless solutions from multiple focus areas like Health Tech, Climate Tech, Urban Innovation, and Mobility.
SBB asked teams to develop a model that predicts the number of bike reservations on trains using data such as weather and time of year. Why? So that they can always make sure you have a free seat for your bike and don't have to leave it at home the next time you ride a train!
PTV Group invited our participants to develop an app that supports couriers in their daily work. It should build on features such as connectivity with local delivery services, calendar systems that limit the driver's available time, and a backend that optimizes all trips and decides which order the driver should fulfill based on their location.
SWITCH wanted hackers to imagine an app that facilitates the overview and use of hundreds of services, tools, logins, events, and data points in both digital and analog settings that are needed to enable successful and joyful studies.
Particpants should come up with a solution to detect and track consumers’ emotions while using SunriseUPCs products (i.e. TV programme). Combining each user’s sensed data with content trends statistics could provide a reliable source of information to deduce a user's preferred type of content at all times.